UEngine::StopFPSChart

Stops the FPS chart data capture (if no run is active then this command is ignored).

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/ChartCreation.cpp

Syntax

virtual void StopFPSChart
(
    const FString & MapName
)

Remarks

Stops the FPS chart data capture (if no run is active then this command is ignored).