UEngine::VerifyLoadMapWorldCleanup

Verify any remaining [World(s)](API\Runtime\Engine\Camera\ECameraShakePlaySpace) are valid after [LoadMap](API\Editor\UnrealEd\EMapChangeType) destroys a world

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Override Hierarchy

UEngine::VerifyLoadMapWorldCleanup()

UEditorEngine::VerifyLoadMapWorldCleanup()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual void VerifyLoadMapWorldCleanup()

Remarks

Verify any remaining World(s) are valid after LoadMap destroys a world