UEngine::WorldDestroyed

Needs to be called when a world is destroyed to broadcast messages.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual void WorldDestroyed
(
    UWorld * InWorld
)

Remarks

Needs to be called when a world is destroyed to broadcast messages.