UGameViewportClient::Activated

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Override Hierarchy

FViewportClient::Activated()

UGameViewportClient::Activated()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual void Activated
(
    FViewport * InViewport,
    const FWindowActivateEvent & InActivateEvent
)