UGameViewportClient::AddSoftwareCursor

Adds a cursor to the set based on the enum and the class reference to it.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

void AddSoftwareCursor
(
    EMouseCursor::Type Cursor,
    const FSoftClassPath & CursorClass
)

Remarks

Adds a cursor to the set based on the enum and the class reference to it.