UGameViewportClient::DrawTitleSafeArea

Draws the safe area using the current r.DebugSafeZone.Mode=1 when there is not a valid PlayerController HUD.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual void DrawTitleSafeArea
(
    UCanvas * Canvas
)

Remarks

Draws the safe area using the current r.DebugSafeZone.Mode=1 when there is not a valid PlayerController HUD.

Parameters

Parameter

Description

Canvas

Canvas on which to draw