UGameViewportClient::GetIsUsingSoftwareCursorWidgets

Get whether or not the viewport is currently using software cursor

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Syntax

bool GetIsUsingSoftwareCursorWidgets()

Remarks

Get whether or not the viewport is currently using software cursor