UGameViewportClient::HasLeftSafeZone

Whether the player at LocalPlayerIndex's viewport has a "left of viewport" safezone or not.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

bool HasLeftSafeZone
(
    int32 LocalPlayerIndex
)

Remarks

Whether the player at LocalPlayerIndex's viewport has a "left of viewport" safezone or not.