UGameViewportClient::Init

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Override Hierarchy

UGameViewportClient::Init()

UDisplayClusterViewportClient::Init()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual void Init
(
    struct FWorldContext & WorldContext,
    UGameInstance * OwningGameInstance,
    bool bCreateNewAudioDevice
)