UGameViewportClient::IsOrtho

Returns true if this viewport is orthogonal.

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Override Hierarchy

FViewportClient::IsOrtho()

UGameViewportClient::IsOrtho()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual bool IsOrtho() const

Remarks

Returns true if this viewport is orthogonal. If hit proxies are ever used in-game, this will need to be overridden correctly in GameViewportClient.