UGameViewportClient::OnBeginDraw

Accessor for the delegate called when the engine starts drawing a game viewport.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Syntax

FSimpleMulticastDelegate & OnBeginDraw()

Remarks

Accessor for the delegate called when the engine starts drawing a game viewport.