UGameViewportClient::OnOverrideInputKey

Set an override handler for input key handling, can be used for things like press start screen

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Syntax

FOverrideInputKeyHandler & OnOverrideInputKey()

Remarks

Set an override handler for input key handling, can be used for things like press start screen