UGameViewportClient::QueryShowFocus

Called to determine if we should render the focus brush.

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Override Hierarchy

FViewportClient::QueryShowFocus()

UGameViewportClient::QueryShowFocus()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual TOptional< bool > QueryShowFocus
(
    const EFocusCause InFocusCause
) const

Remarks

Called to determine if we should render the focus brush.

Parameters

Parameter

Description

InFocusCause

The cause of focus