UGameViewportClient::RequiresUncapturedAxisInput

Determines whether this viewport client should receive calls to [InputAxis()](API\Runtime\Engine\Engine\UGameViewportClient\InputAxis) if the game's window is not currently capturing the mouse.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FViewportClient::RequiresUncapturedAxisInput()

UGameViewportClient::RequiresUncapturedAxisInput()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual bool RequiresUncapturedAxisInput() const

Remarks

Determines whether this viewport client should receive calls to InputAxis() if the game's window is not currently capturing the mouse. Used by the UI system to easily receive calls to InputAxis while the viewport's mouse capture is disabled.