UGameViewportClient::SetDisplayConfiguration

Applies requested changes to display configuration

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Windows

macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

bool SetDisplayConfiguration
(
    const FIntPoint * Dimensions,
    EWindowMode::Type WindowMode
)

Remarks

Applies requested changes to display configuration

Parameters

Parameter

Description

Dimensions

Pointer to new dimensions of the display. nullptr for no change.

WindowMode

What window mode do we want to st the display to.