UGameViewportClient::SetGameLayerManager

Assigns the viewport game layer manager for this viewport client.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

void SetGameLayerManager
(
    TSharedPtr< IGameLayerManager > LayerManager
)

Remarks

Assigns the viewport game layer manager for this viewport client. Should only be called when first created.