ULevel::SetUseActorFolders

Sets if the level uses actor folders mode or not. Returns true if succeeded.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

bool SetUseActorFolders
(
    bool bEnabled,
    bool bInteractive
)

Remarks

Sets if the level uses actor folders mode or not. Returns true if succeeded.