ULevelScriptBlueprint::CreateLevelScriptNameFromLevel

Generate a name for a level script blueprint from the current level

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Windows

macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptBlueprint.h

Include

#include "Engine/LevelScriptBlueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelScriptBlueprint.cpp

Syntax

static FString CreateLevelScriptNameFromLevel
(
    const class ULevel * Level
)

Remarks

Generate a name for a level script blueprint from the current level