ULevelStreaming::BroadcastLevelLoadedStatus

Traverses all streaming level objects in the persistent world and in all inner worlds and calls appropriate delegate for streaming objects that refer specified level

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

static void BroadcastLevelLoadedStatus
(
    UWorld * PersistentWorld,
    FName LevelPackageName,
    bool bLoaded
)

Remarks

Traverses all streaming level objects in the persistent world and in all inner worlds and calls appropriate delegate for streaming objects that refer specified level

Parameters

Parameter

Description

PersistentWorld

World to traverse

LevelPackageName

Level which loaded status was changed

bLoaded

Whether level was loaded or unloaded