ULevelStreaming::BroadcastLevelVisibleStatus

Traverses all streaming level objects in the persistent world and in all inner worlds and calls appropriate delegate for streaming objects that refer specified level

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

static void BroadcastLevelVisibleStatus
(
    UWorld * PersistentWorld,
    FName LevelPackageName,
    bool bVisible
)

Remarks

Traverses all streaming level objects in the persistent world and in all inner worlds and calls appropriate delegate for streaming objects that refer specified level

Parameters

Parameter

Description

PersistentWorld

World to traverse

LevelPackageName

Level which visibility status was changed

bVisible

Whether level become visible or not