ULevelStreaming::GetWorldAsset

Returns a constant reference to the world asset this streaming level object references

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Syntax

const TSoftObjectPtr< UWorld > & GetWorldAsset() const

Remarks

Returns a constant reference to the world asset this streaming level object references