ULevelStreaming::RemoveLevelFromCollectionForReload

After a sub level is reloaded in the editor the cache state needs to be refreshed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

void RemoveLevelFromCollectionForReload()

Remarks

After a sub level is reloaded in the editor the cache state needs to be refreshed.