ULevelStreaming::RenameForPIE

Rename package name to PIE appropriate name

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

void RenameForPIE
(
    int PIEInstanceID,
    bool bKeepWorldAssetName
)

Remarks

Rename package name to PIE appropriate name