ULevelStreaming::ShouldRequireFullVisibilityToRender

Returns whether level should start to render only when it will be fully added to the world or not.

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Override Hierarchy

ULevelStreaming::ShouldRequireFullVisibilityToRender()

UWorldPartitionLevelStreamingDynamic::ShouldRequireFullVisibilityToRender()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Syntax

virtual bool ShouldRequireFullVisibilityToRender() const

Remarks

Returns whether level should start to render only when it will be fully added to the world or not.