ULevelStreamingPersistent::ShouldBeVisible

Return whether this level should be visible/ associated with the world if it is loaded.

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Override Hierarchy

ULevelStreaming::ShouldBeVisible()

ULevelStreamingPersistent::ShouldBeVisible()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingPersistent.h

Include

#include "Engine/LevelStreamingPersistent.h"

Syntax

virtual bool ShouldBeVisible() const

Remarks

Return whether this level should be visible/ associated with the world if it is loaded.

Returns

true if the level should be visible, false otherwise