ULocalPlayer::FinishDestroy

Called to finish destroying the object.

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Warnings

Override Hierarchy

UObject::FinishDestroy()

ULocalPlayer::FinishDestroy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp

Syntax

virtual void FinishDestroy()

Remarks

Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.

Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.