ULocalPlayer::GetGameLoginOptions

Retrieves any game-specific login options for this player if this function returns a non-empty string, the returned option or options be added passed in to the level loading and connection code.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Syntax

virtual FString GetGameLoginOptions() const

Remarks

Retrieves any game-specific login options for this player if this function returns a non-empty string, the returned option or options be added passed in to the level loading and connection code. Options are in URL format, key=value, with multiple options concatenated together with an & between each key/value pair

Returns

URL Option or options for this game, Empty string otherwise