ULocalPlayer::IsCachedUniqueNetIdPairedWithControllerId

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Deprecated

  • Platform User Id now has priority over ControllerId, these are not expected to be the same

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp

Syntax

bool IsCachedUniqueNetIdPairedWithControllerId() const