ULocalPlayer::SetCachedUniqueNetId

Sets the players current cached unique net id

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h

Include

#include "Engine/LocalPlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp

Syntax

void SetCachedUniqueNetId
(
    FUniqueNetIdPtr NewUniqueNetId
)

Remarks

Sets the players current cached unique net id