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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
Include |
#include "Engine/MapBuildDataRegistry.h" |
class UMapBuildDataRegistry : public UObject
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TEnumAsByte< en... |
LevelLightingQuality |
The lighting quality the level was last built with |
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UMapBuildDataRegistry ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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FinishDestroy() |
Called to finish destroying the object. |
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IsReadyForFinishDestroy() |
Called to check if the object is ready for FinishDestroy. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |