UMapBuildDataRegistry::IsLightingValid

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

bool IsLightingValid
(
    ERHIFeatureLevel::Type InFeatureLevel
) const