UMapBuildDataRegistry::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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Override Hierarchy

UObject::PostLoad()

UMapBuildDataRegistry::PostLoad()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h

Include

#include "Engine/MapBuildDataRegistry.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.