UMeshSimplificationSettings

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MeshSimplificationSettings.h

Include

#include "Engine/MeshSimplificationSettings.h"

Syntax

class UMeshSimplificationSettings : public UDeveloperSettings

Variables

Name Description

Public variable

bool

 

bMeshReductionBackwardCompatible

Public variable

FName

 

MeshReductionModuleName

Mesh reduction plugin to use when simplifying mesh geometry

Constructors

Name Description

Public function

UMeshSimplificationSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetContainerName()

Gets the settings container name for the settings, either Project or Editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.