UNetConnection::ClientHasInitializedLevelFor

Returns whether the client has initialized the level required for the given object

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

virtual bool ClientHasInitializedLevelFor
(
    const AActor * TestActor
) const

Remarks

Returns whether the client has initialized the level required for the given object

Returns

true if the client has initialized the level the object is in or the object is not in a level, false otherwise