UNetConnection::DestroyIgnoredActor

Called internally to destroy an actor during replay fast-forward when the actor channel index will be recycled

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Override Hierarchy

UNetConnection::DestroyIgnoredActor()

UDemoNetConnection::DestroyIgnoredActor()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

virtual void DestroyIgnoredActor
(
    AActor * Actor
)

Remarks

Called internally to destroy an actor during replay fast-forward when the actor channel index will be recycled