UNetConnection::GetActorsStarvedByClassTimeMap

Returns the actor starvation map

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Syntax

TMap< FString, TArray< float > > & GetActorsStarvedByClassTimeMap()

Remarks

Returns the actor starvation map