UNetConnection::NotifyActorDestroyed

Called when owning network driver receives NotifyActorDestroyed.

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Override Hierarchy

UNetConnection::NotifyActorDestroyed()

UReplayNetConnection::NotifyActorDestroyed()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Source

/Engine/Source/Runtime/Engine/Private/NetConnection.cpp

Syntax

virtual void NotifyActorDestroyed
(
    AActor * Actor,
    bool IsSeamlessTravel
)

Remarks

Called when owning network driver receives NotifyActorDestroyed.