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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/PrimaryAssetLabel.h |
Include |
#include "Engine/PrimaryAssetLabel.h" |
class UPrimaryAssetLabel : public UPrimaryDataAsset
A seed file that is created to mark referenced assets as part of this primary asset
Name | Description | ||
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AssetCollection |
Collection to load asset references out of |
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|
uint32: 1 |
bIsRuntimeLabel |
Set to true if the label asset itself should be cooked and available at runtime. |
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uint32: 1 |
bLabelAssetsInMyDirectory |
True to Label everything in this directory and sub directories |
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ExplicitAssets |
List of manually specified assets to label |
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ExplicitBlueprints |
List of manually specified blueprint assets to label |
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Rules |
Management rules for this specific asset, if set it will override the type rules |
Name | Description | |
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UPrimaryAssetLabel() |
Constructor |
Name | Description | ||
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UpdateAssetBundleData() |
This scans the class for AssetBundles metadata on asset properties and initializes the AssetBundleData with InitializeAssetBundlesFromMetadata |
Name | Description | ||
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IsEditorOnly() |
Set to editor only if this is not available in a cooked build |
Name |
Description |
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CollectionBundle |
Bundle used for collection assets |
DirectoryBundle |
Bundle name used for directory-tagged assets |