UPrimaryDataAsset::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostLoad()

UPrimaryDataAsset::PostLoad()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h

Include

#include "Engine/DataAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/DataAsset.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.