URendererSettings

Rendering settings.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h

Include

#include "Engine/RendererSettings.h"

Syntax

class URendererSettings : public UDeveloperSettings

Remarks

Rendering settings.

Variables

Name Description

Public variable

uint32: 1

 

bEnableStrata

"Enable Strata materials (Beta)."ConsoleVariable = "r.Strata", DisplayName = "Strata materials (Experimental)", ToolTip = "Enable Strata materials (Experimental).", ConfigRestartRequired = true))

Public variable

 

ClampMax

Public variable

 

ClampMin

Public variable

 

ConfigRestartRequired

Public variable

 

DisplayName

The maximum bones count section vertices's skinning can use before being chunked into more sections.

Public variable

 

EditCondition

Public variable

uint32

 

StrataBytePerPixel

"Strata allocated byte per pixel to store materials data.

Public variable

 

ToolTip

Public variable

 

UIMin

Constructors

Name Description

Public function

URendererSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally

Deprecated Variables

Name Description

Public variable

 

ConsoleVariable

Extend Default Luminance Range is deprecated, and will be forced to ON at all times in future revisions.