USCS_Node::SetParent

Sets parent component attributes based on the given component instance

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h

Include

#include "Engine/SCS_Node.h"

Source

/Engine/Source/Runtime/Engine/Private/SCS_Node.cpp

Syntax

void SetParent
(
    const USceneComponent * InParentComponent
)

Remarks

Sets parent component attributes based on the given component instance