UShadowMapTexture2D

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ShadowMapTexture2D.h

Include

#include "Engine/ShadowMapTexture2D.h"

Syntax

class UShadowMapTexture2D : public UTexture2D

Variables

Name Description

Public variable

TEnumAsByte< en...

 

ShadowmapFlags

Bit-field with shadowmap flags.

Constructors

Name Description

Public function

UShadowMapTexture2D

(
    const FObjectInitializer& ObjectIn...
)