USkeletalMesh::ComputeActiveClothingAssets

Compute whether or not any bound clothing assets exist for this mesh

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool ComputeActiveClothingAssets() const

Remarks

Compute whether or not any bound clothing assets exist for this mesh