USkeletalMesh::GetEnableLODStreaming

Get whether this mesh should use LOD streaming for the given platform.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool GetEnableLODStreaming
(
    const class ITargetPlatform * TargetPlatform
) const

Remarks

Get whether this mesh should use LOD streaming for the given platform. Do not use bSupportLODStreaming directly. Call this method instead.