USkeletalMesh::GetMappableNodeData

Returns nodes that needs for them to map

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macOS

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Override Hierarchy

INodeMappingProviderInterface::GetMappableNodeData()

USkeletalMesh::GetMappableNodeData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual void GetMappableNodeData
(
    TArray< FName > & OutNames,
    TArray< FNodeItem > & OutNodeItems
) const

Remarks

Returns nodes that needs for them to map