USkeletalMesh::MoveMaterialFlagsToSections

In version prior to [FEditorObjectVersion::RefactorMeshEditorMaterials](API\Runtime\Core\UObject\FEditorObjectVersion\Type) The material slot is containing the "Cast Shadow" and the "Recompute Tangent" flag We move those flag to sections to allow artist to control those flag at section level since its a section flag.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void MoveMaterialFlagsToSections()

Remarks

In version prior to FEditorObjectVersion::RefactorMeshEditorMaterials The material slot is containing the "Cast Shadow" and the "Recompute Tangent" flag We move those flag to sections to allow artist to control those flag at section level since its a section flag.