USkeletalMesh::SetPostProcessAnimBlueprint

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

void SetPostProcessAnimBlueprint
(
    TSubclassOf< UAnimInstance > InPostProcessAnimBlueprint
)