USkeletalMeshEditorData::GetLODImportedData

Return the imported source LOD data, create one if there is nothing.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h

Include

#include "Engine/SkeletalMeshEditorData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshEditorData.cpp

Syntax

FRawSkeletalMeshBulkData & GetLODImportedData
(
    int32 LODIndex
)

Remarks

Return the imported source LOD data, create one if there is nothing. Previous reference get by this function can be invalid if we have to add items