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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSimplificationSettings.h |
Include |
#include "Engine/SkeletalMeshSimplificationSettings.h" |
class USkeletalMeshSimplificationSettings : public UDeveloperSettings
Controls the selection of the system used to simplify skeletal meshes.
Name | Description | ||
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SkeletalMeshReductionModuleName |
Mesh reduction plugin to use when simplifying skeletal meshes |
Name | Description | |
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USkeletalMeshSimplificationSettings ( |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |