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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include |
#include "Engine/SkeletalMeshSocket.h" |
class USkeletalMeshSocket : public UObject
Name | Description | ||
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bForceAlwaysAnimated |
If true then the hierarchy of bones this socket is attached to will always be evaluated, even if it had previously been removed due to the current lod setting |
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BoneName |
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RelativeLocation |
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RelativeRotation |
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RelativeScale |
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SocketName |
Defines a named attachment location on the USkeletalMesh. |
Name | Description | |
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USkeletalMeshSocket ( |
Name | Description | ||
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AttachActor ( |
Utility to associate an actor with a socket Utility to associate an actor with a socket |
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CopyFrom ( |
Utility function to copy socket. |
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GetSocketLocalTransform() |
Returns FTransform of Socket local transform |
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GetSocketLocation ( |
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GetSocketMatrix ( |
Utility that returns the current matrix for this socket. |
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GetSocketMatrixWithOffset ( |
Utility that returns the current matrix for this socket with an offset. |
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GetSocketPositionWithOffset ( |
Utility that returns the current position of this socket with an offset. |
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GetSocketTransform ( |
Utility that returns the current transform for this socket. |
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InitializeSocketFromLocation ( |
Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal |
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FSocketChang... |
OnPropertyChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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FSocketChangedEvent |
Broadcasts a notification whenever the socket property has changed. |